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An Idea Drive for Xbox Accessories App Features and Improvements

Vote and comment on ideas for improving the Xbox Accessories App on Xbox One and PC.

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AdminGuru Kronos (Program Manager, Xbox) shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →


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  • Anonymous commented  ·   ·  Flag as inappropriate

    would love to see invert option for the X axis, not just the Y axis for both sticks

  • Anonymous commented  ·   ·  Flag as inappropriate

    Analog stick deadzone setting. My controller has a stick drift, I could fix it through software with that.

  • Anonymous commented  ·   ·  Flag as inappropriate

    I really want to see a system option to invert x axis on the camera. I will never be able to get good at games I want to play which discourages me from buying a lot of games.

  • Anonymous commented  ·   ·  Flag as inappropriate

    I play inverted. Meaning any game I play needs to have the Y axis inverted in order for me to play. Xbox 360 allowed me to have a default settings for all games to automatically keep it inverted. It is a real pain to have to go and make the change manually. Inverted players deserve the same ease of use that our non inverted community gets.

  • Thomas Russell commented  ·   ·  Flag as inappropriate

    Xbox has the option of remapping buttons on the controller. But you can't remap the triggers. Aiming/shooting with the bumpers is way easier than the triggers for folks like me. This is a major missing aspect of the push for accessibility from Xbox/Microsoft. PS4 allows this, why not Xbox One?

  • Patrick commented  ·   ·  Flag as inappropriate

    Analog stick Deadzone adjustment. This should be a priority feature addition.

  • Henrik commented  ·   ·  Flag as inappropriate

    Xbox is missing a way to map the controller buttons on racing wheels.

    Players who can´t use their legs (do to some disabilities for exampel) can´t play with racing wheels on Xbox.
    It would be great to have the same options of choice to drive a car in the game with a wheel instead of the normal control. As an examplel the shifting paddels can be used as brake/acceleration-controls.

  • Cory commented  ·   ·  Flag as inappropriate

    100% agree we need the option to invert x axis of the controller.

  • Shawn Melanson commented  ·   ·  Flag as inappropriate

    So I heard that your adding mouse and keyboard support to Xbox one (which is epic!) But I got a idea that is better than making all the developers putting in the keyboard binds themselves. What if you made a part in the Xbox accessories app that you can bind keyboard buttons to the Xbox one buttons. So like the A button could be mapped to the space button or the right trigger or left trigger could be binded to the left mouse button or right mouse button. If you do this it would make it less of a hassle to make all games keyboard and mouse support and also at the same time technically make any game keyboard and mouse support!

  • Carmilla commented  ·   ·  Flag as inappropriate



  • No Smoking commented  ·   ·  Flag as inappropriate

    With The Elite Controller
    • Let us make our own custom thumbstick sensitivity curves, instead of choosing the preloaded ones.
    • Have separate x and y axis thumbstick sensitivity adjusting for both thumbsticks
    • Inner and outer deadzone adjusting for both thumbsticks
    • Inverting x axis for both thumbsticks
    • A option to have the triggers vibrate when adjusting the trigger deadzone
    • Mirror a trigger to another trigger when mapping the buttons
    • Share configuration with anyone or let us screenshot the app
    • A choice to make the controller default after double tapping the sync/bind button instead of turning off the paddles

  • Anonymous commented  ·   ·  Flag as inappropriate

    An additional app should be created or features added to accessories app whereby players can set universal sensitivities; particularly for shooters.

    In the add you could program your X and Y sensitivity as as common settings like aim acceleration, dead zone, ADS magnifier (both general like siege and specific magnification levels such as PUBG if the game supports it.), inverted etc.

    By doing this players could comfortably switch between games without remapping or relearning different sensitivities.

    This app could be used by developers to create universal standards for sensitivity. A "20" on one game isn't the same on another.

    Additional l features could be different profiles for first and 3rd person games.


  • Paul commented  ·   ·  Flag as inappropriate

    Add an option to invert the X axis for left and right joysticks.

  • Mazrati commented  ·   ·  Flag as inappropriate

    Add a feature where you can adjust the amount of internal and external deadzone is on your xbox elite controller.

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