An Idea Drive for Xbox Accessories App Features and Improvements
Vote and comment on ideas for improving the Xbox Accessories App on Xbox One and PC.
100% agree we need the option to invert x axis of the controller.
Shawn Melanson commented
So I heard that your adding mouse and keyboard support to Xbox one (which is epic!) But I got a idea that is better than making all the developers putting in the keyboard binds themselves. What if you made a part in the Xbox accessories app that you can bind keyboard buttons to the Xbox one buttons. So like the A button could be mapped to the space button or the right trigger or left trigger could be binded to the left mouse button or right mouse button. If you do this it would make it less of a hassle to make all games keyboard and mouse support and also at the same time technically make any game keyboard and mouse support!
OPTION TO INVERT X-AXIS ON RIGHT TOGGLE
IT IS TOTALLY UNACCEPTABLE THIS HAS NOT BEEN AN OPTION FROM THE GET-GO
No Smoking commented
With The Elite Controller
• Let us make our own custom thumbstick sensitivity curves, instead of choosing the preloaded ones.
• Have separate x and y axis thumbstick sensitivity adjusting for both thumbsticks
• Inner and outer deadzone adjusting for both thumbsticks
• Inverting x axis for both thumbsticks
• A option to have the triggers vibrate when adjusting the trigger deadzone
• Mirror a trigger to another trigger when mapping the buttons
• Share configuration with anyone or let us screenshot the app
• A choice to make the controller default after double tapping the sync/bind button instead of turning off the paddles
Yes, Controller Calibration!!!!! Deadzone!!!!
An additional app should be created or features added to accessories app whereby players can set universal sensitivities; particularly for shooters.
In the add you could program your X and Y sensitivity as as common settings like aim acceleration, dead zone, ADS magnifier (both general like siege and specific magnification levels such as PUBG if the game supports it.), inverted etc.
By doing this players could comfortably switch between games without remapping or relearning different sensitivities.
This app could be used by developers to create universal standards for sensitivity. A "20" on one game isn't the same on another.
Additional l features could be different profiles for first and 3rd person games.
For all xbox one controllers,not just elites.
Add an option to invert the X axis for left and right joysticks.
Add a feature where you can adjust the amount of internal and external deadzone is on your xbox elite controller.
Please, allow to invert X axis! It is so annoying! please!!!!
hawl bucker commented
I would like a option to be added to the Xbox Accessories to allow keyboard and mouse inputs to be bind-able to my elite controller via the Xbox Accessories app on my PC.
Add features to allow any Logitech gaming peripheral devices and webcams.
BJ Doerner commented
After spending hours researching if there was a way to invert the right stick x-axis, looking at modded controllers, and contacting xbox support,...I now have to return my xbox and games because I can’t play any of them.
Add legacy right now only option is to swap left and right thumb sticks(this is southpaw),but I’m asking to swap left and right x axis of thumb sticks aka legacy controls.countless games don’t offer this option and isn’t fair and at least I would think Microsoft should’ve added this a long time ago.
Update the button mapping feature to allow button mapped profiles to be publicly shared and searchable by game.
Steam offers a good example of how button mapping profile sharing should be implemented.
Update the button mapping system to include individual custom profiles that load automatically once a specific game loads. If you pop out of the game to access any part of the Xbox OS the buttons should revert to the default controller profile.
Barry Scheepers commented
I was wondering if in the (near) future there will be an update Xbox accessoires software where we can remap the buttons on a USB device connected through the Xbox Adaptive controller, like the Logitech Extreme 3D Pro Joystick.
We bought the adaptive controller and a Logitech Extreme 3D Pro Joystick because we hoped that this would enable my wife to play on the Xbox again after she lost her lower left arm due to cancer.
Let me say that I am impressed by Microsofts initiative to develop the Adaptive controller and I think that button remapping on a connected USB device would be something that is simply overlooked right now.
The default button layout for the Logitech Extreme 3D Pro is terrible.
At the moment I got it working in combination with a cronusmax, and my wife is able to game with just one hand and use (almost all) buttons. But this solution is very cumbersome as the setup is pretty complex as it requires several USB cables for all connections, an additional Xbox controller for authentication and a laptop that does button remapping translation.
If this all could be handled by the software for the adaptive controller that would save us a lot of cables going through the living room as it will be wireless and it removes also the laptop and additional Xbox controller. The remapping could be done ( I think) by pressing the button on the connected USB device and then assigning the proper button or functions, similar to how this is now done with normal controllers in Xbox accessoires.
Ryan Horner commented
Controller with mic next to xbox button. Hold button for 3 seconds to bring up cortana
I'd like to be able to invert the X axis on all games. Currently you can only invert the Y axis. If I can't invert the X axis as well, I can't play the game. It's a bit like forcing a left handed person to use their right hand. This is currently a feature only available in game, but not in all games. Making it a feature of the console to be able to invert both axis on the right stick would mean I'd be able to play (and buy) more games.
Everything you can do from the Xbox Accessories app should be possible from the Xbox app on Windows 10 and mobile platforms.