Resizable Fonts Across the System
Some of us are getting older, and the decrease of the fonts on screen it's making deaf and foreign people seat nearer of the screen to read the text and subtitles. Some devs doesn't care about this when they are developing games on the pc screens, but our tv can be farer than they think.
So make mandatory to have resizeable fonts for game subtitles and also implement it on the OS
I agree 1000%.
I was just thinking this the other day. I have a small tv and some games I have to strain my eyes trying read the screen. And I find that I get migraines after awhile.
But I wonder how they will do that with every game...
Isn't it the game's developer/s decision to do that?
Console messages are fine for me but game content is too small, I have that issue with a few games that I can’t read the text and sitting closer is not an option
Adrienne Lewis commented
My vision has been getting worse and it would be very useful if i could make the subtitles bigger so I do not have to sit as close to the screen on some of my games
Lord Shakaka commented
More recent games have adopted small or even tiny font to make the game play screen pleasing. However, if you do not have a large screen to play on or are far enough away, it is near impossible to read without perfect vision. There has to be a better option. Either font scaling, font bold and color change. Some games use white letters on a gold or yellow background (example: Neverwinter professions experience boxes.). Just not enough contrast to read comfortably.
Although it is rare, some games (such as Warlock of Firetop Mountain and God of War) offer control over text size. So if a system level text size preference is implemented that could be a good bit of data to expose to game developers, so they can read it and apply as their own default too.
Text size is an extremely common accessibility complaint. Control over text size is common on other platforms, and is now starting to be seen to a limited extent on consoles.
However default text size also needs addressing, ideally adhering to a minimum of 28px-32px@1080p (46px for text that appears for a limited time, such as subtitles/captions).
It would be particularly helpful in their push for accessibility. My vision isn't the best, and sometimes I have to walk up to the TV just to see what something says because of these tiny fonts.
Subtitles are stored as pre-rendered graphics with a transparency. Producing subtitles on the fly is a feature that’s been included since DVD, but never used on commercial titles. It’s unlikely they would devote the cycles to it, as it’s suprisingly intensive to render and overlay them with proper timing. Including. Multiple prerendered sizes is likely more practical.
There’s already accessibility features for larger fonts and magnification in the OS
Xbox should provide some font service to help developers also as Microsoft developed a lot of assistance on Windows 10.
Really need the ability to change font size, it looks like most of the games and apps are designed for a "computer monitor distance"