Allow Games to Use Resolution Scaling on Windows
It would be awesome if Windows would let you set a scaled game resolution (in borderless window mode perhaps) separate from the scaling used by the desktop (a custom per-game setting) without switching screen resolution. Some games seem to work this way already, but it would be great if this could be expanded across the board. For example, say my desktop is set to 3200x1800, but I'd like to render a game at 1920x1080 and scale it up to fill the 3200x1800 space. That way you get the performance benefits in game alongside the higher resolution of the desktop environment without all the annoying flashing and unintended window resizing that happens if the mode switches for a fullscreen game.
Bartosz Telesiński commented
Integer scaling for games, where there is lot of text would be awesome. Blurred text is hard to read. Also older games doesn't have UI which scales, so even if i can use 4k, UI is so small that it's unplayable. 1080p->4k integer scaling on 27" would be crisp and awesome (just like on 27" 1080p display) :)
YH Tan commented
Very much needed! Ability to upscale or downscale any window, using high quality downscale filter.
Simon Tremblay commented
Integer scaling would be nice for 1080p gaming on 4k screens... A MUST, since Nvidia and AMD don't seem to bother with it. That's what kept me from upgrading to a 4k monitor for years.
Video cards upscaling with bilinear filtering on old games is so awful and outdated it makes my head hurt, why hasn't this been done yet?
Michael Drew Saldana commented
This would be great
Like on a Surface Pro 3 device which has an aspect ratio of 3:2 has absolutely no similar lower resolution to choose with the proper aspect ration other than the native resolution which is not a proper way to game. In summary, provide only the resolutions which is the correct aspect ratio of the specific device.
Please let Windows maximize window size To full screen even if game does not support it
Tobias Juhre commented
I always wondered why some games just change the resolution and some have to flicker the monitor several times. And yeah Resolution Scaling would be very nice!
It's an old problem: You launch a game, usually an older one, that either doesn't support your current screen resolution or switches to a lower resolution for the menu. As a result windows changes the screen size to what the game requests on a system level, causing mayhem for any other open windows. It's especially bad with a multi-screen setup because windows will often move to another screenand appear with some new, freakishly small window size. Moving the windows back later and maximising them is annoying enough, but many programmes will remember the messed up size for their next launch until you manually adjust the non-maximised size for every window that has been affected.
Solution: Keep the resolution as it is and treat games that require a lesser resolution like they are running in a full screen window, then interpolate the game's resolution to the desktop's resolution and display it full screen. Since it's a problem that almost exclusively affects older games, modern hardware should have the neccessary reserves.
Danilo Fuchs commented
In some games, such as CS:GO, many players play 4:3 stretched or black bars in a 16:9 monitor. In Windows 10, each system (AMD, Nvidia, Intel) has a different set of instructions and settings needed to configure it, instead of a streamlined experience.
Feature to add custom video resolutions with correct aspect ratio especially on Surface devices as some games running at native resolution leads to slow downs or lags. Like on a Surface 3, there is no 960x640 which is half the device's native resolution which is suitable for gaming.
Johan Söderberg commented
Improved support for screen resolutions and aspect ratios. Some games will use the wrong aspect ratio on super-wide screens, i.e. the games support only 16:9 or 16:10 while some monitors are using wider aspect ratios.The idea would be to restrict the output resolution on a monitor to only use a sub-portion of the the display and trick the game into believeing it is working on a non-super-wide display. Some games handle this properly but others don't, so if Windows can provide a aspect ratio simulation mode it would solve a common problem for people with super-wide monitors.
Brian Beaty commented
Better resolution handling and scaling.
Right now it’s per application, some do ok, others are horrible
John Maeland commented
Hi. Running AAA titles at 4K is very taxing on the GPU. In for example Far Cry 5, one can render at a lower resolution and upscale the output. On a 4K monitor rendering at 1080p and up scaling to 4K looks as good as it would on a 1080p monitor. If instead the resolution is set to 1080p on the 4K monitor, the up scaling is not pixel perfect, and the anti-aliasing introduced by the monitor destroys the experience. Microsoft should work together with GPU vendors to make up scaling like in Far Cry 5 a system wide feature.
Black Scout commented
The idea is that Windows should be able to control the way resolutions are scaled to the display. Allowing for Nearest Neighbor (let's say, a "raw" scale option) and Bicubic Scaling (let's say, a "smooth" scale option).
It would make playing Retro Games a lot better, since some of them can look very blurry because they usually don't support Higher Resolutions.